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Augmented reality to revolutionise te reo in schools

Tuesday 11 June 2019
Amid increasing calls for schools to teach more New Zealand history, a new project just launched in the ²Ñ²¹²Ô²¹·É²¹³ÙÅ« will give students a very modern portal to some very ancient tales.
Augmented reality to revolutionise te reo in schools - image1
Last updated: Tuesday 22 March 2022

Amid increasing calls for schools to teach more New Zealand history, a new project just launched in the ²Ñ²¹²Ô²¹·É²¹³ÙÅ« will give students a very modern portal to some very ancient tales.

²Ñ²¹²Ô²¹·É²¹³ÙÅ«, an augmented reality graphic novel resource, shares the whakapapa (genealogy) of the place names of the region and was developed as part of a $1.91m, four-year programme by the Ministry of Education to improve access to and accelerate the development and delivery of quality te reo MÄori localised curriculum resources for Äkonga (students), kaiako (teachers) and KÄhui Ako (The Ministry of Education’s Communities of Learning programme). It was launched this week at Te RangimÄrie marae, RangiotÅ«, Palmerston North.

TÄtai Angitu e3@Massey, the professional learning and development team at ±©·ç×ÊԴ’s Institute of Education, secured the funding for this project. They worked with author and RangitÄne descendent Pere Durie, and design company MÄui Studios, to ensure students will be excited about using the ²Ñ²¹²Ô²¹·É²¹³Ùū resource, and teachers will have quality guidance to get the best from the resource in their classrooms. 

The cutting edge use of augmented reality means that although the focus of ²Ñ²¹²Ô²¹·É²¹³Ùū was as a resource for kura MÄori and MÄori medium schools, the Ministry of Education have also commissioned an English version to be rolled out to mainstream schools. 

TÄtai Angitu KaihautÅ« MÄtauranga MÄori and project manager Tama Kirikiri, Te WhÄnau-Ä-Apanui, NgÄti Konohi, NgÄti RÄkaipaaka, NgÄti Kahungunu, KÄi Tahu, says it is a real first to see a resource developed in te reo MÄori and then translated to English, and for a MÄori medium resource being made specifically available into mainstream schools. 

Emeritus Professor Sir Mason Durie (seated, centre) with RangitÄne kaumatua Manu Kawana (left) and Wiremu Kingi Te Awe Awe (right) and children from Mana Tamariki in Palmerston North.

Nourishing the creative spirit of tamariki

“Kaiako MÄori are most often in the position of having to translate English resources into te reo MÄori to use with their Äkonga. To be part of this ground breaking project, creating a first of its kind resource for both MÄori medium kura and English medium schools is really exciting,†he says. “Gen Z tamariki [children] in kura today are part of the Youtube and Google generation where digital technology is integrated in their everyday lives. Utilising augmented reality and a high quality graphic novel to engage tamariki in this kÅrero [discussion] will speak directly to them and will certainly inspire them as the creators of tomorrow.† 

The full project team also includes the head of Massey’s Te PÅ«tahi-a-Toi, School of MÄori Knowledge, Professor Meihana Durie, as well as leading Massey volcanologists Jonathan Procter and Stuart Mead, who used Geographic Information Systems (GIS) mapping, ensuring the necessary mapping was accurate.

Professor Durie says Kura Kaupapa MÄori, in particular, have found it difficult to source high quality resources for their students and this project is important.  

“It is critical to nourish the creative spirit and imaginations of our tamariki and mokopuna, irrespective of which school they attend, or which language is their first,†he says. “We also understand, there is an increasing need across Kura Kaupapa MÄori to supplement teaching and learning activities with resources from the iwi and about the iwi. The people of RangitÄne acknowledge the support of TÄtai AngitÅ« and Ministry of Education, particularly for the opportunity to have commenced this project right here at RangiotÅ«.â€

Imagery of the resource is available on request and the augmented reality aspect can be seen in this video: